The 3D Editor and the 4 different views, Top/Front/Left and User.It goes through and shows all of the main features, if you are interested in what it was like for early 3D artists this is the best video to watch, thanks to DOS Nostalgia for uploading it! Requiring MS DOS 3.3 or Later, the third version of 3D Studio was released in 1994 and cost a whopping $2,995, you can view a demo that AutoDesk created for R3 below: There is a CD on for “Autodesk 3D Studio Release 2 World-Creating Toolkit”, you can find it here: Autodesk 3D Studio Release 2 World-Creating Toolkit : Autodesk, Inc. The World-Creating Toolkit on CD-ROM, included with 3D Studio, provides more than 500 MB of prebuilt objects, meshes, fonts, animations, and backgrounds–all royalty-free. Shipped along with the main product is what AutoDesk call the “World Creating Toolkit” which was about 500MB of royalty free 3D models and other resources. 3D Studio Release 2 (1992)Īdvertising such new features as Boolean sculpting and postscript font support the Demo Reel created by AutoDesk was uploaded to YouTube and you can view it below 3: World Creating Toolkit 3D Studio Release 1 (1991)Įdward Clay has uploaded a video 2 that shows off the first release of 3D Studio, it was created for a NAB conference in 1991 and shows 3D animation and stills created in 3D Studio, which are very impressive for the time. Many of the menu items, especially under the Program menu were not yet implemented such as the Materials/Lighting/Camera but are in the menu to show off what it aims to do in the future. Tom Hudon released a video on Vimeo where he goes back to his earliest prototype version that he had access to, runs it in dosBox and provides interesting commentary on how it all works 1. This section will guide you through the main releases of 3D Studio by year so you can get an idea of what it was like for game artists at a certain period in time. There is an excellent article on BeforeAndAfters about the history of 3DS (Max) which is available here: 3D Studio started life as a prototype called MODEL created by Tom Hudson for Yost Group back in 1988 and evolved to become one of the most used 3D Modeling programs in the games industry.
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